Материал из Russian CM
Подчинение: Executive Officer
Обязанности: Provide overwatch, assist the commander.
Руководства: Leadership ; Marine Law
- 1 Overview
- 2 The Overwatch Console
- 3 Communication
- 4 Tactical Map
- 5 Quickstart Guide
- 6 List of Combat Information Center Electronics
- 7 Abilities: Orders
- 8 Your Skillset
- 9 Guides
Staff Officers (SO) are third in command after the Commander (CO) and Executive Officer (XO). An SO's primary objective is to support the marine squads using the Overwatch Consoles and to communicate with the ships crew so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the Combat Information Centre (CIC). Overwatch is an extremely powerful tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job.
A good SO will:
- Know the map.
- Talk to his or her squad.
- Communicate and coordinate with command staff as well as the ships crew.
- Build a good rapport with their Squad Leader.
Staff Officer Area[править]
The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can setup for the round, all of which have the same layout and are in close proximity to the commanders central desk so that relaying orders can be done through local chat.
- If CIC's power is out, all the electronic equipment will be unusable so make sure the engine is taken care of by an MT or a Squad Engineer if there isn't an MT.
- Staff Officer Area.png
Security Camera Console
|Orange||The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.|
|White|| The overwatch console allows the user to:
|Red||The wall intercomms unit allows the user to send out messages over the general radio.|
|Light Blue||The CMP II unit is currently just reserved for Rp, though it may hold a function in the future.|
The Overwatch Console[править]
|Overwatch Console Menu:||How to Use it:|
|200px||Click on the dotted line to sign in.|
|Click on the dotted line to open the squad selection window, then pick a squad to overwatch. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commander.|
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e).
| By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, the tank and other USCM personnel.
Change Your Headset![править]
Once you've picked a squad to Overwatch, it's very important to make sure your command headset is turned on to your squad's channel. Your command headset can listen to any squad Alpha (:q) , Bravo (:b), Charlie (:c), or Delta (:d) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or Z) to engage/disengage the channels you want to hear and how much information you can handle.
Messaging the Squad[править]
You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.
Supply Beacons and Orbital Beacons[править]
Squad Leaders begin the game with 3 Supply Beacons and 1 Orbital Beacon in their vendor. The beacons are a one-time-use item, but more can be ordered from Requisitions. Supply beacons allow the squad to resupply in the field by airdropping supply crates, and Orbital Beacons enable the Almayer's heavy cannons to lock on and fire at the beacon's position.
Файл:Squad Supply Beacon.pngSupply beaconsФайл:Squad Supply Beacon.png[править]
The X and Y offsets allow a SO to target a specific location relative to the beacon. +X is east, -X is west, +Y is north, -Y is south, up to 5 tiles. The SO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself.
List of Combat Information Center Electronics[править]
- CIC consoles.png
|Object:||Highlighted Color And Number:||Description:|
|1: White||Allows remote launching of either of the two Dropships.|
|2: Pink||As a Staff Officer you don't have access to this, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.|
|Файл:Station Alert Computer.png
Ship Alert Computer
|3: Green||Alerts for problems with atmospherics, and power. Little actual use.|
CIC Lockdown Buttons
From Top To Bottom the buttons are:
As a Staff Officer you don't have access to use these buttons.
|5: Orange||The wall intercomms unit allows the user to send out messages over the general radio (Use :i to talk to the whole ship (or click on the intercomm unit and engage the mic).|
Security Cameras Console
|6: Cyan||Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.|
- Crew Monitoring Console. Checks status of any member of the crew.
- Medical Records. Access marines' medical records, little actual use.
Security Level Alerts[править]
- Файл:Keycard Authentication Device.png Keycard Authentication Device - Allows to change the Security Level to Red. Allowing shipwide evacuation and self-distruct.
- Squad Distribution Computer. You can use this to change someone's squad.
- Identification Computer. Terminal for programming company employee ID card access.
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the commanders order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.
|Move!||Increased mobility and chance to dodge projectiles.|
|Hold!||Increased resistance to pain and combat wounds.|
|Focus!||Increased gun accuracy and effective range.|
To find out about how the skill system works head over to the skills system page.